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Current .. Articles Game News powered by MacGamer
  • Rock Band: what you really sound like
  • Hahahah. There&#8217;s really not a whole lot to say, except this: I am vastly more attractive than that drummer and I always play on expert. Take that! <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • People go nuts with the Creature Creator
  • The Creature Creator for Spore was recently released, and there have been a bunch of creations going up all over the web. First up is SporeCraft, where some enterprising people created various StarCraft creatures like the Zegling and the Dragoon. We also have the cute little turret from Portal, and something I will have nightmares about.And, of course, lots of penises. <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Niko Bellic in the flesh
  • Well, sort of. Pixeloo, a blogger and very talented artist, is well known for his realistic depictions of characters like Mario, Homer, and even Jessica Rabbit. Now he&#8217;s tried his hand at Grand Theft Auto IV protagonist Niko Bellic. Very cool. <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Next Tony Hawk game to feature balance board
  • Someone inside Activision has leaked new info that the next Tony Hawk&#8217;s Pro Skater game will feature a balance board. No, I&#8217;m not exactly sure what that means either, but it&#8217;s some sort of motion-based controller for the game, and will be available on the PS3, the 360, and the PC. No real details as of yet, but I&#8217;m sure we&#8217;ll hear more as the game gets closer to release. <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Ray-traced Quake Wars
  • Intel has just finished up a modification to Enemy Territory: Quake Wars that allows the engine to use ray-tracing rather than the traditional hodgepodge of methods used in other games. In most games, programmers use a variety of different tricks to determine, for instance, the opacity or transparency of objects, what the player can and can&#8217;t see, reflections, etc., mostly centered around the z-buffering algorithm. With ray-tracing, millions of simulated rays of light are shot out of each <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Limbo of the Lost rips off Oblivion
  • No, I don&#8217;t mean theme or setting, I mean directly stealing objects, textures, and even entire rooms &#8212; down to the placement of books on a bookshelf. GamePlasma stumbled across the thievery while doing a review, and posted some screen shots showing off just how blatant it is. In most cases the rooms are exactly the same except for Limbo of the Lost being graphically inferior. One developer ripping off another has a long and glorious past, but you rarely see anything so obvious as thi <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Street Fighter: The Later Years
  • I just came across this hysterical video series from CollegeHumor. How have Dhalism, Zangief, Blanka, M. Bison and the rest of the gang faired after all these years? Of course, I&#8217;m a huge dork for liking it, but I can&#8217;t help laughing after seeing Zangief mopping floors in an arcade. Check out the first video above, and don&#8217;t miss the rest of it. <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Portal 2 info and spoilers
  • Kotaku has got some info on a rumored antagonist for Portal 2, sequel or possibly prequel to the underdog hit Portal from The Orange Box. Cave Johnson, founder of Aperture Science, is said to be a strong contender, and there is some dialog that hints at to whether the game takes place before or after the events of the original game. If you want to possibly spoil the game for yourself, head on over to Kotaku and take a look. <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Nvidia says PC-exclusive games have no future
  • Roy Taylor, VP of content business development at Nvidia, has been quoted as saying that there is no future in PC-exclusive games. The PC is far from a dying platform, however: more and more, developers and publishers are releasing games on consoles and then converting them to desktop versions. Taylor says that companies are using the console code as a &#8220;baseline&#8221; and adding new features to make it more attractive to gamers who might have already bought the game on a console. &#8220;T <div class='nifad'><a href=""><img src="" border="0"/></a></div>
  • Two new Spore videos: Creature Creator
  • Electronic Arts has released two new Spore videos today. They both take the form of a tutorial, with the first (above) teaching you the basics of building a creature, and the second walking you through texturing your new beast. Building a creature looks to be easy and fun, and it allows incredible amounts of detail. You can even add more joints to the creature&#8217;s arms and legs, which is sure to cause some weird looking creatures.The Creature Creator comes out on the 17th (well before the fu <div class='nifad'><a href=""><img src="" border="0"/></a></div>